Where Am I?
Where Am I is a puzzle game about figuring out the layout of the room you are in by how you can move your character around and interact with the various elements of the room.
Controls-
WASD - Movement
Left Click - Select Tiles and Paint Room
Right Click - Erase Room
Number Keys - Also Select Tiles
Credits -
My friend and teammate Personguy666 made the music for this game as well as the victory jingle and helped me come up with the concept
I made the rest of the game
Any and all criticism is appreciated as I want to be able to have new perspectives on the things that I create and make better games for the future.
Updated | 18 days ago |
Published | 20 days ago |
Status | Released |
Platforms | HTML5 |
Author | TonyBigBlind |
Genre | Puzzle |
Made with | Godot |
Comments
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I admit when I started playing this I said, "OK, so you walk around and bump into walls, and those are the walls. Kind of...basic?"
And then: the other tiles! Suddenly it became much less trivial, and genuinely interesting. By the last level, I'd have almost everything mapped out and be walking back and forth trying to figure out which thing I'd marked as floor space was actually a tunnel.
In terms of gameplay, a few things that struck me (which I mention only because you asked for criticism, and I'll emphasize that the game was still fun, none of these are dealbreakers!):
Good luck with future projects!
Thank you so much for playing the game. Glad to hear that you enjoyed it, one big criticism with my last project was they couldn't understand the gameplay so Im super happy that it sounds like my tutorial messages were clear enough to understand the game.
Thank you for taking the type to write out criticism as well, I really want to make things that people are able to enjoy and I always want to have more things to work on or think about the next time I make something.
The art definitely leaves a lot to be desired, definitely just one place as a whole that I need to put some time into improving or at the very least coming up with something other than just flat colors
Yeah after thinking about it I totally feel you about the level complete box, it is definitely satisfying in a puzzle game to be able to look back at your completed work and just admire it, so either making that transparent or maybe appear in the mostly empty right third of the screen was the way to go.
That is definitely true that some scenarios are like that, and honestly even thinking about it now still not sure how I would tackle that problem except to state that ladders must connect to some ground and some wall, which probably would have been a good move.
Thanks again for the criticism and for playing my game in the first place and for the luck with future works.
I hope you have a lovely rest of your day. <3